--RealUSP --If you want to edit this so it's automatic, this is NOT for you. Edit rcs_m4a1. if (SERVER) then AddCSLuaFile( "shared.lua" ) end -- self.Primary.Automatic = true if ( CLIENT ) then SWEP.PrintName = "U.S.P." SWEP.Author = "cheesylard" SWEP.ViewModelFlip = true SWEP.CSMuzzleFlashes = true SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.IconLetter = "a" -- This is the font that's used to draw the death icons SWEP.NameOfSWEP = "rcs_usp" --always make this the name of the folder the SWEP is in. killicon.AddFont( SWEP.NameOfSWEP, "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.HoldType = "pistol" SWEP.Category = "RealCS" SWEP.Base = "rcs_base_silencer_rifle" SWEP.Spawnable = false SWEP.AdminSpawnable = false SWEP.ViewModel = "models/weapons/v_pist_usp.mdl" SWEP.WorldModel = "models/weapons/w_pist_usp.mdl" SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_usp.Single" ) SWEP.Primary.Recoil = 0.25 SWEP.Primary.Damage = 20 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.0001 SWEP.Primary.ClipSize = 12 SWEP.Primary.Delay = 0.12 SWEP.Primary.DefaultClip = 90 SWEP.Primary.Automatic = false --it doesnt matter what you set this to, it will always be a pistol no matter what you do SWEP.Primary.Ammo = "pistol" SWEP.SilencedDamage = 18 SWEP.SilencedRecoil = 0.00001 SWEP.SilencedCone = 0.0001 SWEP.SilencedSound = Sound( "Weapon_usp.Silencedshot" ) SWEP.SilencedNumShots = 1 SWEP.IsSilenced = false SWEP.SilenceTime = 3 SWEP.Primary.MaxSpread = 0.15 --the maximum amount the spread can go by, best left at 0.20 or lower SWEP.Primary.Handle = 0.5 --how many seconds you have to wait between each shot before the spread is at its best SWEP.Primary.SpreadIncrease = 0.21/15 --how much you add to the cone after each shot SWEP.SilencedMaxSpread = 0.15 --the maximum amount the spread can go by, best left at 0.20 or lower SWEP.SilencedHandle = 0.5 --how many seconds you have to wait between each shot before the spread is at its best SWEP.SilencedSpreadIncrease = 0.21/15 --how much you add to the cone after each shot SWEP.MoveSpread = 8 --multiplier for spread when you are moving SWEP.JumpSpread = 10 --multiplier for spread when you are jumping SWEP.CrouchSpread = 0.5 --multiplier for spread when you are crouching SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector (4.5805, -1.4739, 2.8001) SWEP.IronSightsAng = Vector (0, 0, 0) --i just added some SWEP.Primary.Automatic = trues in there function SWEP:RCSAttack1() self.Primary.Automatic = false end function SWEP:RCSAttack2() self:Silence() self.Primary.Automatic = true end function SWEP:DrawWorldModel() if ( self.SilencedModel and self.Weapon:GetNetworkedBool("Silenced") ) then self.Weapon:SetModel(self.SilencedModel) else self.Weapon:SetModel(self.WorldModel) end self.Weapon:DrawModel() end function SWEP:RCSReload() if self.Weapon:GetNetworkedBool("Silenced") == false then self.Weapon:DefaultReload( ACT_VM_RELOAD ); else self.Weapon:DefaultReload( ACT_VM_RELOAD_SILENCED ); end self.Primary.Automatic = true end function SWEP:RCSDeploy() if (self.AlwaysSilenced) then self.Weapon:SetNetworkedBool("Silenced", true) end; if self.Weapon:GetNetworkedBool("Silenced") == true then self.Weapon:SendWeaponAnim( ACT_VM_DRAW_SILENCED ) self.Primary.Spread = self.SilencedCone * 1 else self.Weapon:SendWeaponAnim( ACT_VM_DRAW ) self.Primary.Spread = self.Primary.Cone * 1 end self.Primary.Automatic = true end