function EFFECT:Init( data ) self.Position = data:GetOrigin() + Vector(0,-30,60) local emitter = ParticleEmitter( self.Position ) for i=1, 1 do local particle = emitter:Add("ascension/sprites/spawn_effect", self.Position ) particle:SetColor(255,255,255,255) particle:SetDieTime(1) particle:SetLifeTime(0) particle:SetStartSize(0) particle:SetEndSize(50) particle:SetStartAlpha(255) particle:SetEndAlpha(0) end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end