GM.Name = "Ascension" GM.Author = "Ricki 'Anima' Hales and Marc 'Kathar' Hales" GM.Email = "" GM.Website = "kathar.net" GM.Help = "OBJECTIVES\nYour objective is simple: help your team reach the top of the level before anyone else does.\n\nThere are 3 checkpoints you must reach to win, reach these by spawning and stacking blocks for you to climb on.\n\n\nOBJECTIVES\nThere are few controls to remember, but using them properly can take practice!\n\n - Grab/Drop: USE (Default: E)\n - Map Overview: F3\n\nTo throw a block, quickly look in the opposite direction and tap USE to fling it while its momentum is built up." DeriveGamemode( "fretta" ) IncludePlayerClasses() // Automatically includes files in "gamemode/player_class" GM.TeamBased = true // Team based game or a Free For All game? GM.AllowAutoTeam = true GM.AllowSpectating = true GM.SecondsBetweenTeamSwitches = 10 GM.GameLength = 15 GM.RoundLimit = 10 // Maximum amount of rounds to be played in round based games GM.VotingDelay = 5 // Delay between end of game, and vote. if you want to display any extra screens before the vote pops up GM.NoPlayerSuicide = false GM.NoPlayerDamage = true GM.NoPlayerSelfDamage = true // Allow players to hurt themselves? GM.NoPlayerTeamDamage = true // Allow team-members to hurt each other? GM.NoPlayerPlayerDamage = true // Allow players to hurt each other? GM.NoNonPlayerPlayerDamage = true // Allow damage from non players (physics, fire etc) GM.NoPlayerFootsteps = false // When true, all players have silent footsteps GM.PlayerCanNoClip = false // When true, players can use noclip without sv_cheats GM.TakeFragOnSuicide = false // -1 frag on suicide GM.MaximumDeathLength = 0 // Player will respawn if death length > this (can be 0 to disable) GM.MinimumDeathLength = 5 // Player has to be dead for at least this long GM.AutomaticTeamBalance = false // Teams will be periodically balanced GM.ForceJoinBalancedTeams = false // Players won't be allowed to join a team if it has more players than another team GM.RealisticFallDamage = false GM.AddFragsToTeamScore = false // Adds player's individual kills to team score (must be team based) GM.NoAutomaticSpawning = true // Players don't spawn automatically when they die, some other system spawns them GM.RoundBased = true // Round based, like CS GM.RoundLength = 60 * 10 // Round length, in seconds GM.RoundPreStartTime = 3 // Preperation time before a round starts GM.RoundPostLength = 20 // Seconds to show the 'x team won!' screen at the end of a round GM.RoundEndsWhenOneTeamAlive = false // CS Style rules GM.EnableFreezeCam = false // TF2 Style Freezecam GM.DeathLingerTime = 0 // The time between you dying and it going into spectator mode, 0 disables GM.SelectModel = true // Can players use the playermodel picker in the F1 menu? GM.SelectColor = false // Can players modify the colour of their name? (ie.. no teams) GM.PlayerRingSize = 48 // How big are the colored rings under the player's feet (if they are enabled) ? GM.HudSkin = "SimpleSkin" GM.ValidSpectatorModes = { OBS_MODE_FIXED } GM.ValidSpectatorEntities = { "player" } // Entities we can spectate GM.CanOnlySpectateOwnTeam = false // you can only spectate players on your own team TEAM_ORANGE = 1 TEAM_GREEN = 2 TEAM_RED = 3 TEAM_BLUE = 4 function GM:CreateTeams() if ( !GAMEMODE.TeamBased ) then return end team.SetUp( TEAM_ORANGE, "Team Orange", Color( 255, 169, 64 ), true ) team.SetSpawnPoint( TEAM_ORANGE, "info_player_deathmatch" ) team.SetUp( TEAM_GREEN, "Team Green", Color( 150, 253, 73 ) ) team.SetSpawnPoint( TEAM_GREEN, "info_player_combine", true ) team.SetUp( TEAM_RED, "Team Red", Color( 255, 75, 67 ) ) team.SetSpawnPoint( TEAM_RED, "info_player_rebel", true ) team.SetUp( TEAM_BLUE, "Team Blue", Color( 39, 186, 255 ) ) team.SetSpawnPoint( TEAM_BLUE, "info_player_start", true ) team.SetUp( TEAM_SPECTATOR, "Spectators", Color( 200, 200, 200 ), true ) team.SetSpawnPoint( TEAM_SPECTATOR, { "info_player_start", "info_player_rebel", "info_player_combine", "info_player_deathmatch" } ) end