local hud_deathnotice_time = CreateConVar( "hud_deathnotice_time", "6", FCVAR_REPLICATED, "Amount of time to show death notice" ) // These are our kill icons local Color_Icon = Color( 255, 80, 0, 255 ) local NPC_Color = Color( 250, 50, 50, 255 ) killicon.AddFont( "prop_physics", "HL2MPTypeDeath", "9", Color_Icon ) killicon.AddFont( "weapon_smg1", "HL2MPTypeDeath", "/", Color_Icon ) killicon.AddFont( "weapon_357", "HL2MPTypeDeath", ".", Color_Icon ) killicon.AddFont( "weapon_ar2", "HL2MPTypeDeath", "2", Color_Icon ) killicon.AddFont( "crossbow_bolt", "HL2MPTypeDeath", "1", Color_Icon ) killicon.AddFont( "weapon_shotgun", "HL2MPTypeDeath", "0", Color_Icon ) killicon.AddFont( "rpg_missile", "HL2MPTypeDeath", "3", Color_Icon ) killicon.AddFont( "npc_grenade_frag", "HL2MPTypeDeath", "4", Color_Icon ) killicon.AddFont( "weapon_pistol", "HL2MPTypeDeath", "-", Color_Icon ) killicon.AddFont( "prop_combine_ball", "HL2MPTypeDeath", "8", Color_Icon ) killicon.AddFont( "grenade_ar2", "HL2MPTypeDeath", "7", Color_Icon ) killicon.AddFont( "weapon_stunstick", "HL2MPTypeDeath", "!", Color_Icon ) killicon.AddFont( "weapon_slam", "HL2MPTypeDeath", "*", Color_Icon ) killicon.AddFont( "weapon_crowbar", "HL2MPTypeDeath", "6", Color_Icon ) local Deaths = {} local function PlayerIDOrNameToString( var ) if ( type( var ) == "string" ) then if ( var == "" ) then return "" end return "#"..var end local ply = Entity( var ) if (ply == NULL) then return "NULL!" end return ply:Name() end local function RecvPlayerKilledByPlayer( message ) local victim = message:ReadEntity(); local inflictor = message:ReadString(); local attacker = message:ReadEntity(); GAMEMODE:AddDeathNotice( attacker:Name(), attacker:Team(), inflictor, victim:Name(), victim:Team() ) end usermessage.Hook( "PlayerKilledByPlayer", RecvPlayerKilledByPlayer ) local function RecvPlayerKilledSelf( message ) local victim = message:ReadEntity(); if ( !IsValid( victim ) ) then return end GAMEMODE:AddDeathNotice( nil, 0, "suicide", victim:Name(), victim:Team() ) end usermessage.Hook( "PlayerKilledSelf", RecvPlayerKilledSelf ) local function RecvPlayerKilled( message ) local victim = message:ReadEntity(); local inflictor = message:ReadString(); local attacker = "#" .. message:ReadString(); GAMEMODE:AddDeathNotice( attacker, -1, inflictor, victim:Name(), victim:Team() ) end usermessage.Hook( "PlayerKilled", RecvPlayerKilled ) local function RecvPlayerKilledNPC( message ) local victimtype = message:ReadString(); local victim = "#" .. victimtype; local inflictor = message:ReadString(); local attacker = message:ReadEntity(); GAMEMODE:AddDeathNotice( attacker:Name(), attacker:Team(), inflictor, victim, -1 ) local bIsLocalPlayer = (IsValid(attacker) && attacker == LocalPlayer()) local bIsEnemy = IsEnemyEntityName( victimtype ) local bIsFriend = IsFriendEntityName( victimtype ) if ( bIsLocalPlayer && bIsEnemy ) then achievements.IncBaddies(); end if ( bIsLocalPlayer && bIsFriend ) then achievements.IncGoodies(); end if ( bIsLocalPlayer && (!bIsFriend && !bIsEnemy) ) then achievements.IncBystander(); end end usermessage.Hook( "PlayerKilledNPC", RecvPlayerKilledNPC ) local function RecvNPCKilledNPC( message ) local victim = "#" .. message:ReadString(); local inflictor = message:ReadString(); local attacker = "#" .. message:ReadString(); GAMEMODE:AddDeathNotice( attacker, -1, inflictor, victim, -1 ) end usermessage.Hook( "NPCKilledNPC", RecvNPCKilledNPC ) /*--------------------------------------------------------- Name: gamemode:AddDeathNotice( Victim, Attacker, Weapon ) Desc: Adds an death notice entry ---------------------------------------------------------*/ function GM:AddDeathNotice( Victim, team1, Inflictor, Attacker, team2 ) local Death = {} Death.victim = Victim Death.attacker = Attacker Death.time = CurTime() Death.left = Victim Death.right = Attacker Death.icon = Inflictor if ( team1 == -1 ) then Death.color1 = table.Copy( NPC_Color ) else Death.color1 = table.Copy( team.GetColor( team1 ) ) end if ( team2 == -1 ) then Death.color2 = table.Copy( NPC_Color ) else Death.color2 = table.Copy( team.GetColor( team2 ) ) end if (Death.left == Death.right) then Death.left = nil Death.icon = "suicide" end table.insert( Deaths, Death ) end local function DrawDeath( x, y, death, hud_deathnotice_time ) local w, h = killicon.GetSize( death.icon ) local fadeout = ( death.time + hud_deathnotice_time ) - CurTime() local alpha = math.Clamp( fadeout * 255, 0, 255 ) death.color1.a = alpha death.color2.a = alpha // Draw Icon killicon.Draw( x, y, death.icon, alpha ) // Draw KILLER if (death.left) then draw.SimpleText( death.left, "ChatFont", x - (w/2) - 16, y, death.color1, TEXT_ALIGN_RIGHT ) end // Draw VICTIM draw.SimpleText( death.right, "ChatFont", x + (w/2) + 16, y, death.color2, TEXT_ALIGN_LEFT ) return (y + h*0.70) end function GM:DrawDeathNotice( x, y ) local hud_deathnotice_time = hud_deathnotice_time:GetFloat() x = x * ScrW() y = y * ScrH() // Draw for k, Death in pairs( Deaths ) do if (Death.time + hud_deathnotice_time > CurTime()) then if (Death.lerp) then x = x * 0.3 + Death.lerp.x * 0.7 y = y * 0.3 + Death.lerp.y * 0.7 end Death.lerp = Death.lerp or {} Death.lerp.x = x Death.lerp.y = y y = DrawDeath( x, y, Death, hud_deathnotice_time ) end end // We want to maintain the order of the table so instead of removing // expired entries one by one we will just clear the entire table // once everything is expired. for k, Death in pairs( Deaths ) do if (Death.time + hud_deathnotice_time > CurTime()) then return end end Deaths = {} end