/*--------------------------------------------------------- Name: gamemode:GravGunPunt( ) Desc: We're about to punt an entity (primary fire). Return true if we're allowed to. ---------------------------------------------------------*/ function GM:GravGunPunt( ply, ent ) return true end if (SERVER) then /*--------------------------------------------------------- Name: gamemode:GravGunPickupAllowed( ) Desc: Return true if we're allowed to pickup entity ---------------------------------------------------------*/ function GM:GravGunPickupAllowed( ply, ent ) return true end /*--------------------------------------------------------- Name: gamemode:GravGunOnPickedUp( ) Desc: The entity has been picked up ---------------------------------------------------------*/ function GM:GravGunOnPickedUp( ply, ent ) end /*--------------------------------------------------------- Name: gamemode:GravGunOnDropped( ) Desc: The entity has been dropped ---------------------------------------------------------*/ function GM:GravGunOnDropped( ply, ent ) end end