--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] openAura.schema.scannerSounds = { "npc/scanner/cbot_servochatter.wav", "npc/scanner/cbot_servoscared.wav", "npc/scanner/scanner_blip1.wav", "npc/scanner/scanner_scan1.wav", "npc/scanner/scanner_scan2.wav", "npc/scanner/scanner_scan4.wav", "npc/scanner/scanner_scan5.wav", "npc/scanner/combat_scan1.wav", "npc/scanner/combat_scan2.wav", "npc/scanner/combat_scan3.wav", "npc/scanner/combat_scan4.wav", "npc/scanner/combat_scan5.wav" }; openAura.schema.scanners = {}; openAura.schema.cwuProps = { "models/props_c17/furniturewashingmachine001a.mdl", "models/props_interiors/furniture_vanity01a.mdl", "models/props_interiors/furniture_couch02a.mdl", "models/props_interiors/furniture_shelf01a.mdl", "models/props_interiors/furniture_chair01a.mdl", "models/props_interiors/furniture_desk01a.mdl", "models/props_interiors/furniture_lamp01a.mdl", "models/props_c17/furniturecupboard001a.mdl", "models/props_c17/furnituredresser001a.mdl", "props/props_c17/furniturefridge001a.mdl", "models/props_c17/furniturestove001a.mdl", "models/props_interiors/radiator01a.mdl", "props/props_c17/furniturecouch001a.mdl", "models/props_combine/breenclock.mdl", "props/props_combine/breenchair.mdl", "models/props_c17/shelfunit01a.mdl", "props/props_combine/breendesk.mdl", "models/props_lab/monitor01b.mdl", "models/props_lab/monitor01a.mdl", "models/props_lab/monitor02.mdl", "models/props_c17/frame002a.mdl", "models/props_c17/bench01a.mdl" }; openAura:IncludePrefixed("sh_auto.lua"); resource.AddFile("resource/fonts/mailartrubberstamp.ttf"); resource.AddFile("models/eliteghostcp.mdl"); resource.AddFile("models/eliteshockcp.mdl"); resource.AddFile("models/policetrench.mdl"); resource.AddFile("models/leet_police2.mdl"); resource.AddFile("models/sect_police2.mdl"); resource.AddFile("models/sprayca2.mdl"); for k, v in pairs( _file.Find("materials/models/humans/female/group01/cityadm_sheet.*", true) ) do resource.AddFile("materials/models/humans/female/group01/"..v); end; for k, v in pairs( _file.Find("materials/models/humans/male/group01/cityadm_sheet.*", true) ) do resource.AddFile("materials/models/humans/male/group01/"..v); end; for k, v in pairs( _file.Find("models/humans/group17/*.mdl", true) ) do resource.AddFile("models/humans/group17/"..v); end; for k, v in pairs( _file.Find("materials/models/deadbodies/*.*", true) ) do resource.AddFile("materials/models/deadbodies/"..v); end; for k, v in pairs( _file.Find("materials/models/spraycan3.*", true) ) do resource.AddFile("materials/models/"..v); end; for k, v in pairs( _file.Find("materials/models/police/*.*", true) ) do resource.AddFile("materials/models/police/"..v); end; for k, v in pairs( _file.Find("materials/models/lagmite/*.*", true) ) do resource.AddFile("materials/models/lagmite/"..v); end; for k, v in pairs( _file.Find("materials/halfliferp/*.*", true) ) do resource.AddFile("materials/halfliferp/"..v); end; for k, v in pairs( _file.Find("models/lagmite/*.*", true) ) do resource.AddFile("models/lagmite/"..v); end; for k, v in pairs( _file.Find("models/deadbodies/*.*", true) ) do resource.AddFile("models/deadbodies/"..v); end; openAura.config:Add("server_whitelist_identity", ""); openAura.config:Add("combine_lock_overrides", false); openAura.config:Add("intro_text_small", "It is safer here.", true); openAura.config:Add("intro_text_big", "CITY EIGHTEEN, 2016.", true); openAura.config:Add("knockout_time", 60); openAura.config:Add("business_cost", 160, true); openAura.config:Add("cwu_props", true); openAura.config:Add("permits", true, true); openAura.config:Get("enable_gravgun_punt"):Set(false); openAura.config:Get("default_inv_weight"):Set(6); openAura.config:Get("enable_crosshair"):Set(false); openAura.config:Get("disable_sprays"):Set(false); openAura.config:Get("prop_cost"):Set(false); openAura.config:Get("door_cost"):Set(0); -- A function to add a human hint. function openAura.hint:AddHumanHint(name, text, combine) openAura.hint:Add(name, text, function(player) if (player) then return !openAura.schema:PlayerIsCombine(player, combine); end; end); end; openAura.hint:AddHumanHint("Life", "Your character is only human, refrain from jumping off high ledges.", false); openAura.hint:AddHumanHint("Sleep", "Don't forget to sleep, your character does get tired.", false); openAura.hint:AddHumanHint("Eating", "Just because you don't have to eat, it doesn't mean your character isn't hungry.", false); openAura.hint:AddHumanHint("Friends", "Try to make some friends, misery loves company.", false); openAura.hint:AddHumanHint("Curfew", "Curfew? Bored? Ask to be assigned a roommate."); openAura.hint:AddHumanHint("Prison", "Don't do the crime if you're not prepared to do the time."); openAura.hint:AddHumanHint("Rebels", "Don't chase the resistance, the Combine may group you together."); openAura.hint:AddHumanHint("Talking", "The Combine don't like it when you talk, so whisper."); openAura.hint:AddHumanHint("Rations", "Rations, they're bags filled with goodies. Behave."); openAura.hint:AddHumanHint("Combine", "Don't mess with the Combine, they took over Earth in 7 hours."); openAura.hint:AddHumanHint("Jumping", "Bunny hopping is uncivilized, and the Combine will remind you with their stunsticks."); openAura.hint:AddHumanHint("Punching", "Got that feeling you just wanna punch somebody? Don't."); openAura.hint:AddHumanHint("Compliance", "Obey the Combine, you'll be glad that you did."); openAura.hint:AddHumanHint("Combine Raids", "When the Combine come knocking, get your ass on the floor."); openAura.hint:AddHumanHint("Request Device", "Need to reach Civil Protection? Invest in a request device."); openAura.hint:AddHumanHint("Civil Protection", "Civil Protection, protecting civilized society, not you."); openAura.hint:Add("Admins", "The admins are here to help you, please respect them."); openAura.hint:Add("Action", "Action. Stop looking for it, wait until it comes to you."); openAura.hint:Add("Grammar", "Try to speak correctly in-character, and don't use emoticons."); openAura.hint:Add("Running", "Got somewhere to go? Fancy a run? Well don't, it's uncivilized."); openAura.hint:Add("Healing", "You can heal players by using the Give command in your inventory."); openAura.hint:Add("F3 Hotkey", "Press F3 while looking at a character to use a zip tie."); openAura.hint:Add("F4 Hotkey", "Press F3 while looking at a tied character to search them."); openAura.hint:Add("Attributes", "Whoring *(name_attributes)* is a permanant ban, we don't recommend it."); openAura.hint:Add("Firefights", "When engaged in a firefight, shoot to miss to make it enjoyable."); openAura.hint:Add("Metagaming", "Metagaming is when you use OOC information in-character."); openAura.hint:Add("Passive RP", "If you're bored and there's no action, try some passive roleplay."); openAura.hint:Add("Development", "Develop your character, give them a story to tell."); openAura.hint:Add("Powergaming", "Powergaming is when you force your actions on others."); openAura:HookDataStream("EditObjectives", function(player, data) if (player.editObjectivesAuthorised and type(data) == "string") then if (openAura.schema.combineObjectives != data) then openAura.schema:AddCombineDisplayLine( "Downloading recent objectives...", Color(255, 100, 255, 255) ); openAura.schema.combineObjectives = string.sub(data, 0, 500); end; player.editObjectivesAuthorised = nil; end; end); openAura:HookDataStream("ObjectPhysDesc", function(player, data) if (type(data) == "table" and type( data[1] ) == "string") then if ( player.objectPhysDesc == data[2] ) then local physDesc = data[1]; if (string.len(physDesc) > 80) then physDesc = string.sub(physDesc, 1, 80).."..."; end; data[2]:SetNetworkedString("physDesc", physDesc); end; end; end); openAura:HookDataStream("EditData", function(player, data) if (player.editDataAuthorised == data[1] and type( data[2] ) == "string") then data[1]:SetCharacterData( "combinedata", string.sub(data[2], 0, 500) ); player.editDataAuthorised = nil; end; end); -- A function to calculate a player's scanner think. function openAura.schema:CalculateScannerThink(player, curTime) if ( !self.scanners[player] ) then return; end; local scanner = self.scanners[player][1]; local marker = self.scanners[player][2]; if ( IsValid(scanner) and IsValid(marker) ) then scanner:SetMaxHealth( player:GetMaxHealth() ); player:SetMoveType(MOVETYPE_OBSERVER); player:SetHealth( math.max(scanner:Health(), 0) ); if (!player.nextScannerSound or curTime >= player.nextScannerSound) then player.nextScannerSound = curTime + math.random(8, 48); scanner:EmitSound( self.scannerSounds[ math.random(1, #self.scannerSounds) ] ); end; end; end; -- A function to reset a player's scanner. function openAura.schema:ResetPlayerScanner(player, noMessage) if ( self.scanners[player] ) then local scanner = self.scanners[player][1]; local marker = self.scanners[player][2]; if ( IsValid(scanner) ) then scanner:Remove(); end; if ( IsValid(marker) ) then marker:Remove(); end; self.scanners[player] = nil; if (!noMessage) then player:SetMoveType(MOVETYPE_WALK); player:UnSpectate(); player:KillSilent(); end; end; end; -- A function to make a player a scanner. function openAura.schema:MakePlayerScanner(player, noMessage, lightSpawn) self:ResetPlayerScanner(player, noMessage); local scannerClass = "npc_cscanner"; if ( self:IsPlayerCombineRank(player, "SYNTH") ) then scannerClass = "npc_clawscanner"; end; local position = player:GetShootPos(); local uniqueID = player:UniqueID(); local scanner = ents.Create(scannerClass); local marker = ents.Create("path_corner"); openAura.entity:SetPlayer(scanner, player); scanner:SetPos( position + Vector(0, 0, 16) ); scanner:SetAngles( player:GetAimVector():Angle() ); scanner:SetKeyValue("targetname", "scanner_"..uniqueID); scanner:SetKeyValue("spawnflags", 8592); scanner:SetKeyValue("renderfx", 0); scanner:Spawn(); scanner:Activate(); marker:SetKeyValue("targetname", "marker_"..uniqueID); marker:SetPos(position); marker:Spawn(); marker:Activate(); if (!lightSpawn) then player:Flashlight(false); player:RunCommand("-duck"); if (scannerClass == "npc_clawscanner") then player:SetHealth(200); end; end; player:SetArmor(0); player:Spectate(OBS_MODE_CHASE); player:StripWeapons(); player:SetSharedVar("scanner", scanner); player:SetMoveType(MOVETYPE_OBSERVER); player:SpectateEntity(scanner); scanner:SetMaxHealth( player:GetMaxHealth() ); scanner:SetHealth( player:Health() ); scanner:Fire("SetDistanceOverride", 64, 0); scanner:Fire("SetFollowTarget", "marker_"..uniqueID, 0); self.scanners[player] = {scanner, marker}; openAura:CreateTimer("scanner_sound_"..uniqueID, 0.01, 1, function() if ( IsValid(scanner) ) then scanner.flyLoop = CreateSound(scanner, "npc/scanner/cbot_fly_loop.wav"); scanner.flyLoop:Play(); end; end); scanner:CallOnRemove("Scanner Sound", function(scanner) if (scanner.flyLoop) then scanner.flyLoop:Stop(); end; end); end; -- A function to add a Combine display line. function openAura.schema:AddCombineDisplayLine(text, color, player, exclude) if (player) then openAura:StartDataStream( player, "CombineDisplayLine", {text, color} ); else local players = {}; for k, v in ipairs( _player.GetAll() ) do if (self:PlayerIsCombine(v) and v != exclude) then players[#players + 1] = v; end; end; openAura:StartDataStream( players, "CombineDisplayLine", {text, color} ); end; end; -- A function to load the objectives. function openAura.schema:LoadObjectives() self.combineObjectives = openAura:RestoreSchemaData("objectives", ""); end; -- A function to load the NPCs. function openAura.schema:LoadNPCs() local npcs = openAura:RestoreSchemaData( "plugins/npcs/"..game.GetMap() ); for k, v in pairs(npcs) do local entity = ents.Create(v.class); if ( IsValid(entity) ) then entity:SetKeyValue("spawnflags", v.spawnFlags or 0); entity:SetKeyValue("additionalequipment", v.equipment or ""); entity:SetAngles(v.angles); entity:SetModel(v.model); entity:SetPos(v.position); entity:Spawn(); if ( IsValid(entity) ) then entity:Activate(); entity:SetNetworkedString("aura_Name", v.name); entity:SetNetworkedString("aura_Title", v.title); end; end; end; end; -- A function to save the NPCs. function openAura.schema:SaveNPCs() local npcs = {}; for k, v in pairs( ents.FindByClass("npc_*") ) do local name = v:GetNetworkedString("aura_Name"); local title = v:GetNetworkedString("aura_Title"); if (name != "" and title != "") then local keyValues = table.LowerKeyNames( v:GetKeyValues() ); npcs[#npcs + 1] = { spawnFlags = keyValues["spawnflags"], equipment = keyValues["additionequipment"], position = v:GetPos(), angles = v:GetAngles(), model = v:GetModel(), title = title, class = v:GetClass(), name = name }; end; end; openAura:SaveSchemaData("plugins/npcs/"..game.GetMap(), npcs); end; -- A function to load the Combine locks. function openAura.schema:LoadCombineLocks() local combineLocks = openAura:RestoreSchemaData( "plugins/locks/"..game.GetMap() ); for k, v in pairs(combineLocks) do local entity = ents.FindInSphere(v.doorPosition, 16)[1]; if ( IsValid(entity) ) then local combineLock = self:ApplyCombineLock(entity); if (combineLock) then openAura.player:GivePropertyOffline(v.key, v.uniqueID, entity); combineLock:SetLocalAngles(v.angles); combineLock:SetLocalPos(v.position); if (!v.locked) then combineLock:Unlock(); else combineLock:Lock(); end; end; end; end; end; -- A function to save the Combine locks. function openAura.schema:SaveCombineLocks() local combineLocks = {}; for k, v in pairs( ents.FindByClass("aura_combinelock") ) do if ( IsValid(v.entity) ) then combineLocks[#combineLocks + 1] = { key = openAura.entity:QueryProperty(v, "key"), locked = v:IsLocked(), angles = v:GetLocalAngles(), position = v:GetLocalPos(), uniqueID = openAura.entity:QueryProperty(v, "uniqueID"), doorPosition = v.entity:GetPos() }; end; end; openAura:SaveSchemaData("plugins/locks/"..game.GetMap(), combineLocks); end; -- A function to load the radios. function openAura.schema:LoadRadios() local radios = openAura:RestoreSchemaData( "plugins/radios/"..game.GetMap() ); for k, v in pairs(radios) do local entity = ents.Create("aura_radio"); openAura.player:GivePropertyOffline(v.key, v.uniqueID, entity); entity:SetAngles(v.angles); entity:SetPos(v.position); entity:Spawn(); if ( IsValid(entity) ) then entity:SetFrequency(v.frequency); entity:SetOff(v.off); end; if (!v.moveable) then local physicsObject = entity:GetPhysicsObject(); if ( IsValid(physicsObject) ) then physicsObject:EnableMotion(false); end; end; end; end; -- A function to load the ration dispensers. function openAura.schema:LoadRationDispensers() local dispensers = openAura:RestoreSchemaData( "plugins/dispensers/"..game.GetMap() ); for k, v in pairs(dispensers) do local entity = ents.Create("aura_rationdispenser"); entity:SetPos(v.position); entity:Spawn(); if ( IsValid(entity) ) then entity:SetAngles(v.angles); if (!v.locked) then entity:Unlock(); else entity:Lock(); end; end; end; end; -- A function to save the ration dispensers. function openAura.schema:SaveRationDispensers() local dispensers = {}; for k, v in pairs( ents.FindByClass("aura_rationdispenser") ) do dispensers[#dispensers + 1] = { locked = v:IsLocked(), angles = v:GetAngles(), position = v:GetPos() }; end; openAura:SaveSchemaData("plugins/dispensers/"..game.GetMap(), dispensers); end; -- A function to save the radios. function openAura.schema:SaveRadios() local radios = {}; for k, v in pairs( ents.FindByClass("aura_radio") ) do local physicsObject = v:GetPhysicsObject(); local moveable; if ( IsValid(physicsObject) ) then moveable = physicsObject:IsMoveable(); end; radios[#radios + 1] = { off = v:IsOff(), key = openAura.entity:QueryProperty(v, "key"), angles = v:GetAngles(), moveable = moveable, uniqueID = openAura.entity:QueryProperty(v, "uniqueID"), position = v:GetPos(), frequency = v:GetSharedVar("frequency") }; end; openAura:SaveSchemaData("plugins/radios/"..game.GetMap(), radios); end; -- A function to say a message as a request. function openAura.schema:SayRequest(player, text) local isCitizen = (player:QueryCharacter("faction") == FACTION_CITIZEN); local listeners = { request = {}, eavesdrop = {} }; for k, v in ipairs( _player.GetAll() ) do if ( v:HasInitialized() ) then if (v:QueryCharacter("faction") == FACTION_CITIZEN and isCitizen and player != v) then if ( v:GetShootPos():Distance( player:GetShootPos() ) <= openAura.config:Get("talk_radius"):Get() ) then listeners.eavesdrop[v] = v; end; else local isCityAdmin = (v:QueryCharacter("faction") == FACTION_ADMIN); local isCombine = self:PlayerIsCombine(v); if (v:HasItem("request_device") or isCombine or isCityAdmin) then listeners.request[v] = v; end; end; end; end; self:AddCombineDisplayLine("Downloading request packet..."); local info = openAura.chatBox:Add(listeners.request, player, "request", text); if ( info and IsValid(info.speaker) ) then openAura.chatBox:Add(listeners.eavesdrop, info.speaker, "request_eavesdrop", info.text); end; end; -- A function to get a player's location. function openAura.schema:PlayerGetLocation(player) local areaNames = openAura.plugin:Get("Area Names"); local closest; if (areaNames) then for k, v in pairs(areaNames.areaNames) do if ( openAura.entity:IsInBox(player, v.minimum, v.maximum) ) then if (string.sub(string.lower(v.name), 1, 4) == "the ") then return string.sub(v.name, 5); else return v.name; end; else local distance = player:GetShootPos():Distance(v.minimum); if ( !closest or distance < closest[1] ) then closest = {distance, v.name}; end; end; end; if (!completed) then if (closest) then if (string.sub(string.lower( closest[2] ), 1, 4) == "the ") then return string.sub(closest[2], 5); else return closest[2]; end; end; end; end; return "unknown location"; end; -- A function to say a message as a broadcast. function openAura.schema:SayBroadcast(player, text) openAura.chatBox:Add(nil, player, "broadcast", text); end; -- A function to say a message as a dispatch. function openAura.schema:SayDispatch(player, text) openAura.chatBox:Add(nil, player, "dispatch", text); end; -- A function to check if a player is Combine. function openAura.schema:PlayerIsCombine(player, bHuman) if ( IsValid(player) and player:GetCharacter() ) then local faction = player:QueryCharacter("faction"); if ( self:IsCombineFaction(faction) ) then if (bHuman) then if (faction == FACTION_MPF) then return true; end; elseif (bHuman == false) then if (faction == FACTION_MPF) then return false; else return true; end; else return true; end; end; end; end; -- A function to apply a Combine lock. function openAura.schema:ApplyCombineLock(entity, position, angles) local combineLock = ents.Create("aura_combinelock"); combineLock:SetParent(entity); combineLock:SetDoor(entity); if (position) then if (type(position) == "table") then combineLock:SetLocalPos( Vector(-1.0313, 43.7188, -1.2258) ); combineLock:SetPos( combineLock:GetPos() + (position.HitNormal * 4) ); else combineLock:SetPos(position); end; end; if (angles) then combineLock:SetAngles(angles); end; combineLock:Spawn(); if ( IsValid(combineLock) ) then return combineLock; end; end; -- A function to make a player wear clothes. function openAura.schema:PlayerWearClothes(player, itemTable, noMessage) local clothes = player:GetCharacterData("clothes"); if (itemTable) then local model = openAura.class:GetAppropriateModel(player:Team(), player, true); if (!model) then itemTable:OnChangeClothes(player, true); player:SetCharacterData("clothes", itemTable.index); player:SetSharedVar("clothes", itemTable.index); end; else itemTable = openAura.item:Get(clothes); if (itemTable) then itemTable:OnChangeClothes(player, false); player:SetCharacterData("clothes", nil); player:SetSharedVar("clothes", 0); end; end; if (itemTable) then player:UpdateInventory(itemTable.uniqueID); end; end; -- A function to get a player's heal amount. function openAura.schema:GetHealAmount(player, scale) local medical = openAura.attributes:Fraction(player, ATB_MEDICAL, 35); local healAmount = (15 + medical) * (scale or 1); return healAmount; end; -- A function to get a player's dexterity time. function openAura.schema:GetDexterityTime(player) return 7 - openAura.attributes:Fraction(player, ATB_DEXTERITY, 5, 5); end; -- A function to bust down a door. function openAura.schema:BustDownDoor(player, door, force) door.bustedDown = true; door:SetNotSolid(true); door:DrawShadow(false); door:SetNoDraw(true); door:EmitSound("physics/wood/wood_box_impact_hard3.wav"); door:Fire("Unlock", "", 0); if ( IsValid(door.combineLock) ) then door.combineLock:Explode(); door.combineLock:Remove(); end; if ( IsValid(door.breach) ) then door.breach:BreachEntity(); end; local fakeDoor = ents.Create("prop_physics"); fakeDoor:SetCollisionGroup(COLLISION_GROUP_WORLD); fakeDoor:SetAngles( door:GetAngles() ); fakeDoor:SetModel( door:GetModel() ); fakeDoor:SetSkin( door:GetSkin() ); fakeDoor:SetPos( door:GetPos() ); fakeDoor:Spawn(); local physicsObject = fakeDoor:GetPhysicsObject(); if ( IsValid(physicsObject) ) then if (!force) then if ( IsValid(player) ) then physicsObject:ApplyForceCenter( (door:GetPos() - player:GetPos() ):Normalize() * 10000 ); end; else physicsObject:ApplyForceCenter(force); end; end; openAura.entity:Decay(fakeDoor, 300); openAura:CreateTimer("reset_door_"..door:EntIndex(), 300, 1, function() if ( IsValid(door) ) then door.bustedDown = nil; door:SetNotSolid(false); door:DrawShadow(true); door:SetNoDraw(false); end; end); end; -- A function to permanently kill a player. function openAura.schema:PermaKillPlayer(player, ragdoll) if ( player:Alive() ) then player:Kill(); ragdoll = player:GetRagdollEntity(); end; local inventory = openAura.player:GetInventory(player); local cash = openAura.player:GetCash(player); local info = {}; if ( !player:GetCharacterData("permakilled") ) then info.inventory = inventory; info.cash = cash; if ( !IsValid(ragdoll) ) then info.entity = ents.Create("aura_belongings"); end; openAura.plugin:Call("PlayerAdjustPermaKillInfo", player, info); for k, v in pairs(info.inventory) do local itemTable = openAura.item:Get(k); if (itemTable and itemTable.allowStorage == false) then info.inventory[k] = nil; end; end; player:SetCharacterData("permakilled", true); player:SetCharacterData("inventory", {}, true); player:SetCharacterData("cash", 0, true); if ( !IsValid(ragdoll) ) then if (table.Count(info.inventory) > 0 or info.cash > 0) then info.entity:SetData(info.inventory, info.cash); info.entity:SetPos( player:GetPos() + Vector(0, 0, 48) ); info.entity:Spawn(); else info.entity:Remove(); end; else ragdoll.areBelongings = true; ragdoll.inventory = info.inventory; ragdoll.cash = info.cash; end; openAura.player:SaveCharacter(player); end; end; -- A function to tie or untie a player. function openAura.schema:TiePlayer(player, isTied, reset, combine) if (isTied) then if (combine) then player:SetSharedVar("tied", 2); else player:SetSharedVar("tied", 1); end; else player:SetSharedVar("tied", 0); end; if (isTied) then openAura.player:DropWeapons(player); openAura:PrintLog(LOGTYPE_GENERIC, player:Name().." has been tied."); player:Flashlight(false); player:StripWeapons(); elseif (!reset) then if ( player:Alive() and !player:IsRagdolled() ) then openAura.player:LightSpawn(player, true, true); end; openAura:PrintLog(LOGTYPE_GENERIC, player:Name().." has been untied."); end; end;