--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; openAura:IncludePrefixed("sh_auto.lua"); openAura:HookDataStream("EnteredArea", function(player, data) if ( data[1] and data[2] and data[3] ) then hook.Call( "PlayerEnteredArea", openAura, player, data[1], data[2], data[3] ); end; end); -- A function to load the area names. function PLUGIN:LoadAreaDisplays() self.areaDisplays = openAura:RestoreSchemaData( "plugins/areas/"..game.GetMap() ); end; -- A function to save the area names. function PLUGIN:SaveAreaDisplays() openAura:SaveSchemaData("plugins/areas/"..game.GetMap(), self.areaDisplays); end;