--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; -- Called when OpenAura has loaded all of the entities. function PLUGIN:OpenAuraInitPostEntity() if ( openAura.config:Get("remove_map_physics"):Get() ) then for k, v in ipairs( ents.FindByClass("prop_vehicle*") ) do v:Remove(); end; end; end; -- Called when the map has loaded all the entities. function PLUGIN:InitPostEntity() local gunButtons = {"gundoor", "smgbutton", "shotgunbutton", "pistbutton", "gunstore"}; local position = Vector(-1836.6316, 244.3225, 724.9510); if ( openAura.config:Get("remove_map_physics"):Get() ) then for k, v in ipairs( openAura:GetPhysicsEntities() ) do v:Remove(); end; end; if (string.lower( game.GetMap() ) == "rp_tb_city45_v02n") then for k, v in ipairs( ents.FindInSphere(Vector(226.2188, 4550, 238.0313), 32) ) do if ( openAura.entity:IsDoor(v) ) then v:Remove(); break; end; end; for k, v in ipairs( ents.FindInSphere(Vector(2773, 1409, 239), 1024) ) do if ( string.find(tostring(v), "func_movelinear") ) then v:Remove(); end; end; for k, v in ipairs( ents.FindInSphere(Vector(3589.3997, -6775.1030, 155.1662), 1024) ) do if ( string.find(tostring(v), "func_button") ) then v:Remove(); end; end; end; if (string.lower( game.GetMap() ) == "md_venetianredux_b2") then for k, v in ipairs( ents.FindByClass("trigger_hurt") ) do v:Remove(); end; for k, v in ipairs( ents.FindByClass("point_servercommand") ) do v:Remove(); end; for k, v in ipairs( ents.FindByClass("lua_run") ) do v:Remove(); end; end; for k, v in ipairs( ents.FindByClass("func_button") ) do for k2, v2 in ipairs(gunButtons) do if ( string.find(string.lower( v:GetName() ), v2) ) then v:Remove(); end; end; end; for k, v in ipairs(self.removeEntities) do for k2, v2 in ipairs( ents.FindByClass(v) ) do v2:Remove(); end; end; for k, v in ipairs(ents.FindInSphere(position), 512) do if (v:GetModel() == "models/props_interiors/vendingmachinesoda01a.mdl") then v:Remove(); end; end; timer.Simple(1, function() local specialDoor = ents.FindByName("JailFl1SCP"); local coreTwo = ents.FindByName("core_refract2"); local coreTwo = ents.FindByName("core_refract2"); if ( coreOne and IsValid( coreOne[1] ) ) then coreOne[1]:Remove(); end; if ( coreTwo and IsValid( coreTwo[1] ) ) then coreTwo[1]:Remove(); end; if ( specialDoor and IsValid( specialDoor[1] ) ) then specialDoor[1]:Remove(); end; end); if (string.lower( game.GetMap() ) == "rp_evocity_v2d") then local barricades = { { angles = Angle(-0.482, -8.456, -93.239), position = Vector(-6378.7979, -7698.8604, 224.9174) }, { angles = Angle(-1.011, 1.972, -91.502), position = Vector(-6382.2466, -7669.2017, 252.3531) }, { angles = Angle(0, 0, -90), position = Vector(-6407.5703, -7513.1294, 165.1916) } }; local entities = { ents.Create("prop_physics"), ents.Create("prop_physics"), ents.Create("prop_physics") }; for k, v in ipairs(entities) do v:SetModel("models/props_buildings/building_002a.mdl"); if (k == 3) then v:SetPos( Vector(3746.9451, 12137.5527, 847.3724) ); v:SetAngles( Angle(-0.042, -177.904, 0.374) ); elseif (k == 2) then v:SetPos( Vector(3733.2605, 13399.5029, 847.9582) ); v:SetAngles( Angle(-0.042, 177.916, 0.374) ); elseif (k == 1) then v:SetPos( Vector(3799.7908, 14593.2178, 800.7903) ); v:SetAngles( Angle(-0.042, 179.016, 0.374) ); end; end; for k, v in ipairs(entities) do v:Spawn(); openAura.entity:MakeSafe(v, true, true, true); end; end; end;