--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; PLUGIN.stances = { ["d1_t03_tenements_look_out_window_idle"] = true, ["d2_coast03_postbattle_idle02_entry"] = true, ["d2_coast03_postbattle_idle01_entry"] = true, ["d2_coast03_postbattle_idle02"] = true, ["d2_coast03_postbattle_idle01"] = true, ["d1_t03_lookoutwindow"] = true, ["idle_to_sit_ground"] = true, ["sit_ground_to_idle"] = true, ["spreadwallidle"] = true, ["apcarrestidle"] = true, ["plazathreat2"] = true, ["plazathreat1"] = true, ["sit_ground"] = true, ["lineidle04"] = true, ["lineidle02"] = true, ["lineidle01"] = true, ["plazaidle4"] = true, ["plazaidle2"] = true, ["plazaidle1"] = true, ["spreadwall"] = true, ["wave_close"] = true, ["idle_baton"] = true, ["wave_smg1"] = true, ["lean_back"] = true, ["cheer1"] = true, ["wave"] = true }; openAura.player:RegisterSharedVar("stancePosition", NWTYPE_VECTOR); openAura.player:RegisterSharedVar("stanceAngles", NWTYPE_ANGLE); openAura.player:RegisterSharedVar("stanceIdle", NWTYPE_BOOL, true); openAura:IncludePrefixed("sh_coms.lua"); openAura:IncludePrefixed("cl_hooks.lua"); openAura:IncludePrefixed("sv_hooks.lua"); -- A function to get whether a player is in a stance. function PLUGIN:IsPlayerInStance(player) return player:GetSharedVar("stancePosition") != Vector(0, 0, 0); end; -- Called when a player starts to move. function PLUGIN:Move(player, moveData) if ( self:IsPlayerInStance(player) ) then player:SetAngles( player:GetSharedVar("stanceAngles") ); return true; end; end;