--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; openAura:IncludePrefixed("sh_auto.lua"); -- A function to load the cash. function PLUGIN:LoadCash() local cash = openAura:RestoreSchemaData( "plugins/cash/"..game.GetMap() ); for k, v in pairs(cash) do local entity = openAura.entity:CreateCash( {key = v.key, uniqueID = v.uniqueID}, v.amount, v.position, v.angles ); if (IsValid(entity) and !v.moveable) then local physicsObject = entity:GetPhysicsObject(); if ( IsValid(physicsObject) ) then physicsObject:EnableMotion(false); end; end; end; end; -- A function to save the cash. function PLUGIN:SaveCash() local cash = {}; for k, v in pairs( ents.FindByClass("aura_cash") ) do local physicsObject = v:GetPhysicsObject(); local moveable; if ( IsValid(physicsObject) ) then moveable = physicsObject:IsMoveable(); end; cash[#cash + 1] = { key = openAura.entity:QueryProperty(v, "key"), angles = v:GetAngles(), amount = v:GetDTInt("amount"), moveable = moveable, uniqueID = openAura.entity:QueryProperty(v, "uniqueID"), position = v:GetPos() }; end; openAura:SaveSchemaData("plugins/cash/"..game.GetMap(), cash); end;