--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; -- Called when a player's character has unloaded. function PLUGIN:PlayerCharacterUnloaded(player) if ( openAura.config:Get("spawn_where_left"):Get() and player:Alive() ) then local position = player:GetPos(); local posTable = { x = position.x, y = position.y, z = position.z }; player:SetCharacterData("spawnsave", posTable); end; end; -- Called just after a player spawns. function PLUGIN:PostPlayerSpawn(player, lightSpawn, changeClass, firstSpawn) if (!lightSpawn) then local spawnPos = player:GetCharacterData("spawnsave"); if ( spawnPos and openAura.config:Get("spawn_where_left"):Get() ) then player:SetCharacterData("spawnsave", nil); player:SetPos( Vector(spawnPos.x, spawnPos.y, spawnPos.z) ); end; end; end;