--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; openAura:IncludePrefixed("sh_auto.lua"); -- A function to load the static props. function PLUGIN:LoadStaticProps() self.staticProps = openAura:RestoreSchemaData( "plugins/props/"..game.GetMap() ); for k, v in pairs(self.staticProps) do local entity = ents.Create("prop_physics"); entity:SetAngles(v.angles); entity:SetModel(v.model); entity:SetPos(v.position); entity:Spawn(); openAura.entity:MakeSafe(entity, true, true, true); self.staticProps[k] = entity; end; end; -- A function to save the static props. function PLUGIN:SaveStaticProps() local staticProps = {}; for k, v in pairs(self.staticProps) do if ( IsValid(v) ) then staticProps[#staticProps + 1] = { model = v:GetModel(), angles = v:GetAngles(), position = v:GetPos() }; end; end; openAura:SaveSchemaData("plugins/props/"..game.GetMap(), staticProps); end;