--[[ © 2011 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local PLUGIN = PLUGIN; openAura:IncludePrefixed("sh_auto.lua"); -- A function to load the surface texts. function PLUGIN:LoadSurfaceTexts() self.surfaceTexts = openAura:RestoreSchemaData( "plugins/texts/"..game.GetMap() ); end; -- A function to save the surface texts. function PLUGIN:SaveSurfaceTexts() openAura:SaveSchemaData("plugins/texts/"..game.GetMap(), self.surfaceTexts); end;