/*
 * Copyright 2010 Andrew Theis. All rights reserved.
 * 
 * Gamemode configuration file.
 */


// Props will not be able to become these models.
BANNED_PROP_MODELS = {
	"models/props/cs_assault/dollar.mdl",
	"models/props/cs_assault/money.mdl",
	"models/props/cs_office/snowman_arm.mdl"
}


// Maximum time (in minutes) for this fretta gamemode (Default: 30).
GAME_TIME = 30


// Number of seconds hunters are blinded/locked at the beginning of the map (Default: 30).
HUNTER_BLINDLOCK_TIME = 30


// Health points removed from hunters when they shoot  (Default: 5).
HUNTER_FIRE_PENALTY = 5


// How much health to give back to the Hunter after killing a prop (Default: 20).
HUNTER_KILL_BONUS = 20


// If you loose one of these will be played. Set blank to disable.
LOSS_SOUNDS = {
	"vo/announcer_failure.wav",
	"vo/announcer_you_failed.wav"
}


// Sound files hunters can taunt with. You need at least 2 files listed here to enable this feature. To download taunt packages visit andrewtheis.net/tag/taunts.
HUNTER_TAUNTS = {
}


// Sound files props can taunt with. You need at least 2 files listed here to enable this feature. To download taunt packages visit andrewtheis.net/tag/taunts.
PROP_TAUNTS = {
}


// Seconds a player has to wait before they can taunt again (Default: 5).
TAUNT_DELAY = 5


// Rounds played on a map (Default: 10).
ROUNDS_PER_MAP = 10


// Time (in seconds) for each round (Default: 300).
ROUND_TIME = 300


// Determains if players should be team swapped every round [0 = No, 1 = Yes] (Default: 1).
SWAP_TEAMS_EVERY_ROUND = 1


// If you win, one of these will be played. Set blank to disable.
VICTORY_SOUNDS = {
	"vo/announcer_success.wav",
	"vo/announcer_victory.wav",
	"vo/announcer_we_succeeded.wav"
}