TOOL.Category = "Construction" TOOL.Name = "#Buttons" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar[ "model" ] = "models/props_c17/clock01.mdl" TOOL.ClientConVar[ "keygroup" ] = "1" TOOL.ClientConVar[ "description" ] = "" cleanup.Register( "buttons" ) function TOOL:RightClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end if (CLIENT) then return true end if not util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) then return false end local ply = self:GetOwner() local model = self:GetClientInfo( "model" ) local key = self:GetClientNumber( "keygroup" ) local description = self:GetClientInfo( "description" ) // If we shot a button change its keygroup if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_button" && trace.Entity:GetPlayer() == ply ) then trace.Entity:SetKey( key ) trace.Entity:SetLabel( description ) return true, NULL, true end if ( !self:GetSWEP():CheckLimit( "buttons" ) ) then return false end if (not util.IsValidModel(model)) then return false end if (not util.IsValidProp(model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 button = MakeButton( ply, model, Ang, trace.HitPos, key, description ) local min = button:OBBMins() button:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const undo.Create("Button") undo.AddEntity( button ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "buttons", button ) return true, button end function TOOL:LeftClick( trace ) local bool, button, set_key = self:RightClick( trace, true ) if (CLIENT) then return bool end if ( set_key ) then return true end if ( !button || !button:IsValid() ) then return false end if ( !trace.Entity:IsValid() && !trace.Entity:IsWorld() ) then return false end local weld = constraint.Weld( button, trace.Entity, 0, trace.PhysicsBone, 0, 0, true ) trace.Entity:DeleteOnRemove( weld ) button:DeleteOnRemove( weld ) button:GetPhysicsObject():EnableCollisions( false ) button.nocollide = true return true end if (SERVER) then function MakeButton( pl, Model, Ang, Pos, key, description, nocollide, Vel, aVel, frozen ) if ( !pl:CheckLimit( "buttons" ) ) then return false end local button = ents.Create( "gmod_button" ) if (!button:IsValid()) then return false end button:SetModel( Model ) button:SetAngles( Ang ) button:SetPos( Pos ) button:Spawn() button:SetPlayer( pl ) button:SetKey( key ) button:SetLabel( description ) if nocollide then button:GetPhysicsObject():EnableCollisions( false ) end local ttable = { key = key, pl = pl, nocollide = nocollide, description = description } table.Merge(button:GetTable(), ttable ) pl:AddCount( "buttons", button ) DoPropSpawnedEffect( button ) return button end duplicator.RegisterEntityClass( "gmod_button", MakeButton, "Model", "Ang", "Pos", "key", "description", "nocollide", "Vel", "aVel", "frozen" ) end function TOOL:UpdateGhostButton( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_button" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostButton( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel( CPanel ) // HEADER CPanel:AddControl( "Header", { Text = "#Tool_Button_name", Description = "#Tool_Button_desc" } ) local Options = { Default = { button_model = "models/dav0r/buttons/button.mdl" } } local CVars = { "button_model", "button_keygroup", "button_description" } CPanel:AddControl( "ComboBox", { Label = "#Presets", MenuButton = 1, Folder = "button", Options = Options, CVars = CVars } ) CPanel:AddControl( "PropSelect", { Label = "#Button_Model", ConVar = "button_model", Category = "Buttons", Models = list.Get( "ButtonModels" ) } ) CPanel:AddControl( "Numpad", { Label = "#Button_group", Command = "button_keygroup", ButtonSize = "22" } ) CPanel:AddControl( "TextBox", { Label = "#Description", MaxLenth = "20", Command = "button_description" } ) end list.Set( "ButtonModels", "models/dav0r/buttons/button.mdl", {} ) list.Set( "ButtonModels", "models/dav0r/buttons/switch.mdl", {} ) list.Set( "ButtonModels", "models/props_c17/clock01.mdl", {} ) list.Set( "ButtonModels", "models/props_junk/garbage_coffeemug001a.mdl", {} ) list.Set( "ButtonModels", "models/props_junk/garbage_newspaper001a.mdl", {} ) list.Set( "ButtonModels", "models/props_lab/huladoll.mdl", {} ) list.Set( "ButtonModels", "models/props_c17/playgroundTick-tack-toe_block01a.mdl", {} ) list.Set( "ButtonModels", "models/props_c17/computer01_keyboard.mdl", {} ) list.Set( "ButtonModels", "models/props_c17/cashregister01a.mdl", {} ) list.Set( "ButtonModels", "models/props_lab/powerbox02d.mdl", {} ) list.Set( "ButtonModels", "models/props_lab/reciever01d.mdl", {} ) //PhoeniX-Storms Buttons list.Set( "ButtonModels", "models/props_phx/construct/metal_plate1.mdl", {} ) list.Set( "ButtonModels", "models/props_phx/rt_screen.mdl", {} ) //list.Set( "ButtonModels", "models/props_phx/misc/fender.mdl", {} ) //Tile Model Pack Buttons list.Set( "ButtonModels", "models/hunter/plates/plate.mdl", {} ) list.Set( "ButtonModels", "models/hunter/blocks/cube025x025x025.mdl", {} ) //XQM Model Pack Buttons list.Set( "ButtonModels", "models/XQM/button1.mdl", {} ) list.Set( "ButtonModels", "models/XQM/button2.mdl", {} ) list.Set( "ButtonModels", "models/XQM/button3.mdl", {} )