TOOL.Category = "Render" TOOL.Name = "#Colour" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "r" ] = 255 TOOL.ClientConVar[ "g" ] = 0 TOOL.ClientConVar[ "b" ] = 255 TOOL.ClientConVar[ "a" ] = 255 TOOL.ClientConVar[ "mode" ] = 0 TOOL.ClientConVar[ "fx" ] = 0 local function SetColour( Player, Entity, Data ) if ( Data.Color ) then Entity:SetColor( Data.Color.r, Data.Color.g, Data.Color.b, Data.Color.a ) end if ( Data.RenderMode ) then Entity:SetRenderMode( Data.RenderMode ) end if ( Data.RenderFX ) then Entity:SetKeyValue( "renderfx", Data.RenderFX ) end if ( SERVER ) then duplicator.StoreEntityModifier( Entity, "colour", Data ) end end duplicator.RegisterEntityModifier( "colour", SetColour ) function TOOL:LeftClick( trace ) if trace.Entity && // Hit an entity trace.Entity:IsValid() && // And the entity is valid trace.Entity:EntIndex() != 0 // And isn't worldspawn then if (CLIENT) then return true end local r = self:GetClientNumber( "r", 0 ) local g = self:GetClientNumber( "g", 0 ) local b = self:GetClientNumber( "b", 0 ) local a = self:GetClientNumber( "a", 0 ) local mode = self:GetClientNumber( "mode", 0 ) local fx = self:GetClientNumber( "fx", 0 ) SetColour( self:GetOwner(), trace.Entity, { Color = Color( r, g, b, a ), RenderMode = mode, RenderFX = fx } ) return true end end function TOOL:RightClick( trace ) if trace.Entity && // Hit an entity trace.Entity:IsValid() && // And the entity is valid trace.Entity:EntIndex() != 0 // And isn't worldspawn then SetColour( self:GetOwner(), trace.Entity, { Color = Color( 255, 255, 255, 255 ), RenderMode = 0, RenderFX = 0 } ) return true end end