TOOL.Category = "Constraints" TOOL.Name = "#Pulley" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "width" ] = "3" TOOL.ClientConVar[ "forcelimit" ] = "0" TOOL.ClientConVar[ "rigid" ] = "0" TOOL.ClientConVar[ "material" ] = "cable/cable" function TOOL:LeftClick( trace ) // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end if ( !trace.Entity:IsValid() && ( iNum == nil || iNum == 0 || iNum > 2 ) ) then return end local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 2 ) then if ( CLIENT ) then return true end local width = self:GetClientNumber( "width" ) local forcelimit = self:GetClientNumber( "forcelimit" ) local rigid = util.tobool( self:GetClientNumber( "rigid" ) ) local material = self:GetClientInfo( "material" ) // Get information we're about to use local Ent1 = self:GetEnt(1) local Ent4 = self:GetEnt(4) local Bone1 = self:GetBone(1) local Bone4 = self:GetBone(4) local LPos1 = self:GetLocalPos(1) local LPos4 = self:GetLocalPos(4) local WPos2 = self:GetPos(2) local WPos3 = self:GetPos(3) local constraint = constraint.Pulley( Ent1, Ent4, Bone1, Bone4, LPos1, LPos4, WPos2, WPos3, forcelimit, rigid, width, material ) undo.Create("Pulley") undo.AddEntity( constraint ) undo.SetPlayer( self:GetOwner() ) undo.Finish() self:GetOwner():AddCleanup( "ropeconstraints", constraint ) self:ClearObjects() elseif ( iNum == 2 ) then self:SetStage( iNum+1 ) elseif ( iNum == 1 ) then self:SetStage( iNum+1 ) else self:SetStage( iNum+1 ) end return true end function TOOL:Reload( trace ) if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end local bool = constraint.RemoveConstraints( trace.Entity, "Pulley" ) return bool end