TOOL.Category = "Constraints" TOOL.Name = "#Rope" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "forcelimit" ] = "0" TOOL.ClientConVar[ "addlength" ] = "0" TOOL.ClientConVar[ "material" ] = "cable/rope" TOOL.ClientConVar[ "width" ] = "2" TOOL.ClientConVar[ "rigid" ] = "0" function TOOL:LeftClick( trace ) if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end // Get client's CVars local forcelimit = self:GetClientNumber( "forcelimit" ) local addlength = self:GetClientNumber( "addlength" ) local material = self:GetClientInfo( "material" ) local width = self:GetClientNumber( "width" ) local rigid = self:GetClientNumber( "rigid" ) == 1 // Get information we're about to use local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2) local Bone1, Bone2 = self:GetBone(1), self:GetBone(2) local WPos1, WPos2 = self:GetPos(1), self:GetPos(2) local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2) local length = ( WPos1 - WPos2):Length() local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid ) // Clear the objects so we're ready to go again self:ClearObjects() // Add The constraint to the players undo table undo.Create("Rope") undo.AddEntity( constraint ) undo.AddEntity( rope ) undo.SetPlayer( self:GetOwner() ) undo.Finish() self:GetOwner():AddCleanup( "ropeconstraints", constraint ) self:GetOwner():AddCleanup( "ropeconstraints", rope ) else self:SetStage( iNum+1 ) end return true end function TOOL:RightClick( trace ) if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end // Get client's CVars local forcelimit = self:GetClientNumber( "forcelimit" ) local addlength = self:GetClientNumber( "addlength" ) local material = self:GetClientInfo( "material" ) local width = self:GetClientNumber( "width" ) local rigid = self:GetClientNumber( "rigid" ) == 1 // Get information we're about to use local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2) local Bone1, Bone2 = self:GetBone(1), self:GetBone(2) local WPos1, WPos2 = self:GetPos(1),self:GetPos(2) local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2) local length = ( WPos1 - WPos2 ):Length() local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid ) // Clear the objects and set the last object as object 1 self:ClearObjects() iNum = self:NumObjects() self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal ) self:SetStage( iNum+1 ) // Add The constraint to the players undo table undo.Create("Rope") undo.AddEntity( constraint ) if rope then undo.AddEntity( rope ) end undo.SetPlayer( self:GetOwner() ) undo.Finish() self:GetOwner():AddCleanup( "ropeconstraints", constraint ) self:GetOwner():AddCleanup( "ropeconstraints", rope ) else self:SetStage( iNum+1 ) end return true end function TOOL:Reload( trace ) if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end local bool = constraint.RemoveConstraints( trace.Entity, "Rope" ) return bool end