TOOL.Category = "Constraints" TOOL.Name = "#Winch" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "rope_material" ] = "cable/rope" TOOL.ClientConVar[ "rope_width" ] = "3" TOOL.ClientConVar[ "fwd_speed" ] = "64" TOOL.ClientConVar[ "bwd_speed" ] = "64" TOOL.ClientConVar[ "fwd_group" ] = "8" TOOL.ClientConVar[ "bwd_group" ] = "5" function TOOL:LeftClick( trace ) if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end // Get client's CVars local material = self:GetClientInfo( "rope_material" ) or "cable/rope" local width = self:GetClientNumber( "rope_width" ) or 3 local fwd_bind = self:GetClientNumber( "fwd_group" ) or 1 local bwd_bind = self:GetClientNumber( "bwd_group" ) or 1 local fwd_speed = self:GetClientNumber( "fwd_speed" ) or 64 local bwd_speed = self:GetClientNumber( "bwd_speed" ) or 64 local toggle = false // Get information we're about to use local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2) local Bone1, Bone2 = self:GetBone(1), self:GetBone(2) local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2) local constraint,rope,controller = constraint.Winch( self:GetOwner(), Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, width, fwd_bind, bwd_bind, fwd_speed, bwd_speed, material, toggle ) undo.Create("Winch") if constraint then undo.AddEntity( constraint ) end if rope then undo.AddEntity( rope ) end if controller then undo.AddEntity( controller ) end undo.SetPlayer( self:GetOwner() ) undo.Finish() if constraint then self:GetOwner():AddCleanup( "ropeconstraints", constraint ) end if rope then self:GetOwner():AddCleanup( "ropeconstraints", rope ) end if controller then self:GetOwner():AddCleanup( "ropeconstraints", controller ) end // Clear the objects so we're ready to go again self:ClearObjects() else self:SetStage( iNum+1 ) end return true end function TOOL:RightClick( trace ) // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) local tr = {} tr.start = trace.HitPos tr.endpos = tr.start + (trace.HitNormal * 16384) tr.filter = {} tr.filter[1] = self:GetOwner() if (trace.Entity:IsValid()) then tr.filter[2] = trace.Entity end local tr = util.TraceLine( tr ) if ( !tr.Hit ) then self:ClearObjects() return end // Don't try to constrain world to world if ( trace.HitWorld && tr.HitWorld ) then self:ClearObjects() return end if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then self:ClearObjects() return end if ( tr.Entity:IsValid() && tr.Entity:IsPlayer() ) then self:ClearObjects() return end local Phys2 = tr.Entity:GetPhysicsObjectNum( tr.PhysicsBone ) self:SetObject( 2, tr.Entity, tr.HitPos, Phys2, tr.PhysicsBone, trace.HitNormal ) if ( CLIENT ) then self:ClearObjects() return true end // Get client's CVars local material = self:GetClientInfo( "rope_material" ) or "cable/rope" local width = self:GetClientNumber( "rope_width" ) or 3 local fwd_bind = self:GetClientNumber( "fwd_group" ) or 1 local bwd_bind = self:GetClientNumber( "bwd_group" ) or 1 local fwd_speed = self:GetClientNumber( "fwd_speed" ) or 64 local bwd_speed = self:GetClientNumber( "bwd_speed" ) or 64 // Get information we're about to use local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2) local Bone1, Bone2 = self:GetBone(1), self:GetBone(2) local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2) local constraint,rope,controller = constraint.Winch( self:GetOwner(), Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, width, fwd_bind, bwd_bind, fwd_speed, bwd_speed, material ) undo.Create("Winch") if constraint then undo.AddEntity( constraint ) end if rope then undo.AddEntity( rope ) end if controller then undo.AddEntity( controller ) end undo.SetPlayer( self:GetOwner() ) undo.Finish() if constraint then self:GetOwner():AddCleanup( "ropeconstraints", constraint ) end if rope then self:GetOwner():AddCleanup( "ropeconstraints", rope ) end if controller then self:GetOwner():AddCleanup( "ropeconstraints", controller ) end // Clear the objects so we're ready to go again self:ClearObjects() return true end function TOOL:Reload( trace ) if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end local bool = constraint.RemoveConstraints( trace.Entity, "Winch" ) return bool end