// // ___ ___ _ _ _ __ _ ___ ___ __ __ // |_ _|| __| / \ | \_/ | / _| / \ | o \ o \\ V / // | | | _| | o || \_/ | ( |_n| o || / / \ / // |_| |___||_n_||_| |_| \__/|_n_||_|\\_|\\ |_| 2009 // // list.Set( "RopeMaterials", "Rope", "cable/rope" ) list.Set( "RopeMaterials", "Cable 2", "cable/cable2" ) list.Set( "RopeMaterials", "XBeam", "cable/xbeam" ) list.Set( "RopeMaterials", "Red Laser", "cable/redlaser" ) list.Set( "RopeMaterials", "Blue Electric", "cable/blue_elec" ) list.Set( "RopeMaterials", "Physics Beam", "cable/physbeam" ) list.Set( "RopeMaterials", "Hydra", "cable/hydra" ) local PANEL = {} /*--------------------------------------------------------- Name: Paint ---------------------------------------------------------*/ function PANEL:Init() self:SetItemWidth( 0.14 ) self:SetItemHeight( 0.3 ) self:SetAutoHeight( true ) local mats = list.Get( "RopeMaterials" ) for k, v in pairs( mats ) do self:AddMaterial( k, v ) end end vgui.Register( "RopeMaterial", PANEL, "MatSelect" )