// // The server only runs this file so it can send it to the client // if ( SERVER ) then AddCSLuaFile( "utilities_menu.lua" ) return end local function Undo( CPanel ) CPanel:AddControl( "Header", { Text = "#Undo" } ) // The rest is added by the undo module dynamically end local function User_Cleanup( CPanel ) CPanel:AddControl( "Header", { Text = "#Cleanup" } ) // The rest is added by the undo module dynamically end local function ServerSettings( CPanel ) CPanel:AddControl( "Header", { Text = "#Server Settings" } ) CPanel:AddControl( "TextBox", { Label = "#Server Password", Command = "sv_password", WaitForEnter = "1" } ) // Not needed anymore //CPanel:AddControl( "Button", { Label = "#Enable/Disable AI", Command = "ai_disable", Text = "Toggle" } ) // sbox_maxnpcs 0 //CPanel:AddControl( "CheckBox", { Label = "#Allow NPCs", Command = "sbox_allownpcs" } ) CPanel:AddControl( "CheckBox", { Label = "#Allow Flying (Noclip)", Command = "sbox_noclip" } ) CPanel:AddControl( "CheckBox", { Label = "#Allow Weapons", Command = "sbox_weapons" } ) CPanel:AddControl( "CheckBox", { Label = "#God Mode", Command = "sbox_godmode" } ) CPanel:AddControl( "CheckBox", { Label = "#Enable PvP Damage", Command = "sbox_plpldamage" } ) CPanel:AddControl( "Slider", { Label = "#Gravity", Type = "Float", Command = "sv_gravity", Min = "-200", Max = "600" } ) CPanel:AddControl( "Slider", { Label = "#Physics Timescale", Type = "Float", Command = "phys_timescale", Min = "0", Max = "2" } ) CPanel:AddControl( "Slider", { Label = "#Physics Iterations", Type = "Integer", Command = "gmod_physiterations", Min = "1", Max = "10" } ) end /* // Tool Menu */ local function PopulateUtilityMenus() spawnmenu.AddToolMenuOption( "Utilities", "User", "User_Cleanup", "#Cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "User", "Undo", "#Undo", "", "", Undo ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "Admin_Cleanup", "#Cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "ServerSettings", "#Settings", "", "", ServerSettings ) end hook.Add( "PopulateToolMenu", "PopulateUtilityMenus", PopulateUtilityMenus ) /* // Categories */ local function CreateUtilitiesCategories() spawnmenu.AddToolCategory( "Utilities", "User", "#User" ) spawnmenu.AddToolCategory( "Utilities", "Admin", "#Admin" ) end hook.Add( "AddToolMenuCategories", "CreateUtilitiesCategories", CreateUtilitiesCategories )