function EFFECT:Init( data ) self.Position = data:GetOrigin() local emitter = ParticleEmitter( self.Position ) -- local emittersed = ParticleEmitter( self.Position ) for i=1, 2 do local particle = emitter:Add( "effects/rocketflame", self.Position ) particle:SetVelocity(Vector(math.random(-100,100),math.random(-100,100), math.random(-50, 0))) particle:SetDieTime(0.2) particle:SetStartAlpha(200) particle:SetEndAlpha(0) particle:SetStartSize(15) particle:SetEndSize( 0 ) particle:SetRoll(math.random(-10,10)) particle:SetRollDelta(math.random(-3,3)) -- particle:SetColor( 180, 180, 180 ) -- particle:VelocityDecay( false ) end emitter:Finish() end function EFFECT:Think( ) return false end function EFFECT:Render() end