/* Hey you! You are reading my code! I want to say that my code is far from perfect, and if you see that I'm doing something in a really wrong/dumb way, please give me advices instead of saying "LOL U BAD CODER" Thanks - MadJawa */ AddCSLuaFile( "cl_init.lua" ); AddCSLuaFile( "shared.lua" ); resource.AddFile( "models/madjawa/laser_reflector.dx80.vtx" ); resource.AddFile( "models/madjawa/laser_reflector.dx90.vtx" ); resource.AddFile( "models/madjawa/laser_reflector.mdl" ); resource.AddFile( "models/madjawa/laser_reflector.phy" ); resource.AddFile( "models/madjawa/laser_reflector.sw.vtx" ); resource.AddFile( "models/madjawa/laser_reflector.vvd" ); resource.AddFile( "materials/VGUI/entities/gmod_laser_reflector.vtf" ); resource.AddFile( "materials/VGUI/entities/gmod_laser_reflector.vmt" ); include( "shared.lua" ); function ENT:SpawnFunction( ply, tr ) if not tr.Hit then return; end local SpawnPos = tr.HitPos + tr.HitNormal * 35; local ent = ents.Create( "prop_physics" ); ent:SetModel( "models/madjawa/laser_reflector.mdl" ); ent:SetPos( SpawnPos ); ent:Spawn(); ent:Activate(); ent:SetAngles( Angle( 0, ( ply:GetAimVector():Angle().y + 180 ) % 360, 0 ) ); -- Sets the right angle at spawn. Thanks to aVoN! return ent; end