include('shared.lua') // Draw function ENT:Draw() self.Entity:DrawModel() if (LocalPlayer():GetEyeTrace().Entity == self.Entity && EyePos():Distance(self.Entity:GetPos()) < 512) then self:DrawEntityOutline(1.0) if (self:GetOverlayText() != "") then AddWorldTip(self.Entity:EntIndex(), self:GetOverlayText(), 0.5, self.Entity:GetPos(), self.Entity) end end end