ENT.Base = "base_ai" ENT.Type = "ai" ENT.PrintName = "Fast Zombie without a Headcrab" ENT.Author = "Xystus234" ENT.Contact = "" ENT.Information = "" ENT.Category = "SNPCs" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.AutomaticFrameAdvance = true /*--------------------------------------------------------- Name: PhysicsCollide Desc: Called when physics collides. The table contains data on the collision //-------------------------------------------------------*/ function ENT:PhysicsCollide( data, physobj ) end /*--------------------------------------------------------- Name: PhysicsUpdate Desc: Called to update the physics .. or something. //-------------------------------------------------------*/ function ENT:PhysicsUpdate( physobj ) end /*--------------------------------------------------------- Name: SetAutomaticFrameAdvance Desc: If you're not using animation you should turn this off - it will save lots of bandwidth. //-------------------------------------------------------*/ function ENT:SetAutomaticFrameAdvance( bUsingAnim ) self.AutomaticFrameAdvance = bUsingAnim end