AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() math.randomseed(CurTime()) //self.firesound = "spacemarine/plasma_rifle.wav" self.exploded = false self.Entity:SetModel( "models/Gibs/wood_gib01e.mdl" ) self.Entity:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) --after all, gmod is a physics self.Entity:SetSolid( SOLID_VPHYSICS ) -- Toolbox self.Entity:SetMaterial("models/props_combine/portalball001_sheet") util.SpriteTrail(self, 0, Color(0,191,255,255), false, 4, 1, 1, 1/(10+1)*0.5, "trails/plasma.vmt"); //self.Entity:SetColor(0,191,255,235) //self.Entity:Ignite( 120, 40 ) self.dietime = CurTime() + 3 //local Sprite = ents.Create("env_sprite"); //Sprite:SetKeyValue( "renderfx", "14" ) //Sprite:SetKeyValue( "model", "sprites/glow02.vmt") //Sprite:SetKeyValue( "scale", "0.18") //Sprite:SetKeyValue( "spawnflags", "1") //Sprite:SetKeyValue( "angles", "0 0 0") //Sprite:SetKeyValue( "rendermode", "9") //Sprite:SetKeyValue( "renderamt", "220") //Sprite:SetKeyValue( "rendercolor", "0 191 255" ) //Sprite:Spawn() //Sprite:Activate() //Sprite:SetParent( Entity ) //self.Entity:EmitSound( self.firesound , 500 , 100 ) local phys = self.Entity:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() phys:EnableGravity(false) end end function ENT:OnTakeDamage( dmginfo ) self.Entity:TakePhysicsDamage( dmginfo ) end function ENT:PhysicsCollide() if ( self.exploded == false) then util.BlastDamage(self.Entity, self.Entity, self.Entity:GetPos(), 10, 5) local effectdata = EffectData() effectdata:SetOrigin(self.Entity:GetPos()) util.Effect( "AR2Impact", effectdata ) self.exploded = true end end function ENT:Think() if ( self.dietime < CurTime() ) then util.BlastDamage(self.Entity, self.Entity, self.Entity:GetPos(), 10, 5) local effectdata = EffectData() effectdata:SetOrigin(self.Entity:GetPos()) //util.Effect( "AR2Impact", effectdata ) self.exploded = true end if self.exploded == true then self:Remove() end self:NextThink( CurTime() ) return true end