/*--------------------------------------------------------- Get the real frame time, instead of the host_timescale linked frametime. This is for things like GUI effects. NOT FOR REAL IN GAME STUFF(!!!) ---------------------------------------------------------*/ local FrameTime = 0 local LastQuery = 0 function RealFrameTime() return FrameTime end local function RealFrameTimeThink() FrameTime = math.Clamp( SysTime() - LastQuery, 0, 0.1 ) LastQuery = SysTime() end hook.Add( "Think", "RealFrameTime", RealFrameTimeThink ) // Think is called after ever frame on the client. local function RenderSpawnIcon_Prop( model, pos, middle, size ) size = size * (1 - ( size / 900 )) local ViewAngle = Angle( 25, 40, 0 ) local ViewPos = pos + ViewAngle:Forward() * size * -15 local view = {} view.fov = 4 + size * 0.04 view.origin = ViewPos + middle view.znear = 1 view.zfar = ViewPos:Distance( pos ) + size * 2 view.angles = ViewAngle return view end local function RenderSpawnIcon_Ragdoll( model, pos, middle, size ) local at = model:GetAttachment( model:LookupAttachment( "eyes" ) ) local ViewAngle = at.Ang + Angle( -10, 160, 0 ) local ViewPos = at.Pos + ViewAngle:Forward() * -60 + ViewAngle:Up() * -2 local view = {} view.fov = 10 view.origin = ViewPos view.znear = 0.01 view.zfar = 200 view.angles = ViewAngle return view end // // For some TF2 ragdolls which do not have "eye" attachments // local function RenderSpawnIcon_Ragdoll_Head( model, pos, middle, size ) local at = model:GetAttachment( model:LookupAttachment( "head" ) ) local ViewAngle = at.Ang + Angle( -10, 160, 0 ) local ViewPos = at.Pos + ViewAngle:Forward() * -67 + ViewAngle:Up() * -7 + ViewAngle:Right() * 1.5 local view = {} view.fov = 10 view.origin = ViewPos view.znear = 0.01 view.zfar = 200 view.angles = ViewAngle return view end local function RenderSpawnIcon_DOD( model, pos, middle, size ) local ViewAngle = Angle( 15, -40, 0 ) local ViewPos = pos + ViewAngle:Forward() * -100 + ViewAngle:Up() * 20 local view = {} view.fov = 20 view.origin = ViewPos + middle view.znear = 1 view.zfar = ViewPos:Distance( pos ) + size * 2 view.angles = ViewAngle return view end local function RenderSpawnIcon_CS( model, pos, middle, size ) local ViewAngle = Angle( 15, -40, 0 ) local ViewPos = pos + ViewAngle:Forward() * -50 + ViewAngle:Up() * 30 + ViewAngle:Right() * 2 local view = {} view.fov = 20 view.origin = ViewPos + middle view.znear = 1 view.zfar = ViewPos:Distance( pos ) + size * 2 view.angles = ViewAngle return view end local function RenderSpawnIcon_Special( model, pos, middle, size, x, y, z ) local ViewAngle = Angle( 15, -40, 0 ) local ViewPos = pos + ViewAngle:Forward() * x + ViewAngle:Up() * y + ViewAngle:Right() * z local view = {} view.fov = 20 view.origin = ViewPos + middle view.znear = 1 view.zfar = ViewPos:Distance( pos ) + size * 2 view.angles = ViewAngle return view end SpawniconGenFunctions = {} function PositionSpawnIcon( model, pos ) local mn, mx = model:GetRenderBounds() local middle = (mn + mx) * 0.5 local size = 0 size = math.max( size, math.abs(mn.x) + math.abs(mx.x) ); size = math.max( size, math.abs(mn.y) + math.abs(mx.y) ); size = math.max( size, math.abs(mn.z) + math.abs(mx.z) ); model:SetPos( pos ) model:SetAngles( Angle( 0, 180, 0 ) ) local ModelName = model:GetModel() ModelName = string.Replace( ModelName, "//", "/" ) ModelName = string.Replace( ModelName, "\\", "/" ) local fnc = SpawniconGenFunctions[ ModelName ] if ( fnc ) then return fnc( model, pos, middle, size ) end if ( model:LookupAttachment( "eyes" ) > 0 ) then return RenderSpawnIcon_Ragdoll( model, pos, middle, size ) end if ( model:LookupAttachment( "head" ) > 0 ) then return RenderSpawnIcon_Ragdoll_Head( model, pos, middle, size ) end return RenderSpawnIcon_Prop( model, pos, middle, size ) end // DOD Player Models SpawniconGenFunctions[ "models/player/american_assault.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/american_mg.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/american_rifleman.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/american_rocket.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/american_sniper.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/american_support.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_assault.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_mg.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_rifleman.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_rocket.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_sniper.mdl" ] = RenderSpawnIcon_DOD SpawniconGenFunctions[ "models/player/german_support.mdl" ] = RenderSpawnIcon_DOD // CS Player Models SpawniconGenFunctions[ "models/player/ct_gign.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/ct_sas.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/ct_urban.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/ct_gsg9.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/t_leet.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/t_phoenix.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/t_arctic.mdl" ] = RenderSpawnIcon_CS SpawniconGenFunctions[ "models/player/t_guerilla.mdl" ] = RenderSpawnIcon_CS // L4D Models SpawniconGenFunctions[ "models/infected/witch.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -40, 25, 2 ) end SpawniconGenFunctions[ "models/infected/smoker.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -60, 33, 5 ) end SpawniconGenFunctions[ "models/infected/hunter.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -50, 26, 2 ) end SpawniconGenFunctions[ "models/infected/hulk.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -70, 30, 11 ) end SpawniconGenFunctions[ "models/infected/boomer.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -50, 27, 4 ) end SpawniconGenFunctions[ "models/infected/common_female01.mdl" ] = function ( model, pos, middle, size ) local at = model:GetAttachment( model:LookupAttachment( "forward" ) ) local ViewAngle = at.Ang + Angle( 180, 180, 0 ) + Angle( 0, -45, -45 ) local ViewPos = at.Pos + ViewAngle:Forward() * -90 + ViewAngle:Up() * -4 + ViewAngle:Right() * 1.5 return { fov = 10, origin = ViewPos, znear = 0.1, zfar = 200, angles = ViewAngle } end SpawniconGenFunctions[ "models/infected/common_female_nurse01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_female01.mdl" ] SpawniconGenFunctions[ "models/infected/common_female_rural01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_female01.mdl" ] SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] = function ( model, pos, middle, size ) local at = model:GetAttachment( model:LookupAttachment( "forward" ) ) local ViewAngle = at.Ang + Angle( 0, 155, 0 ) + Angle( 0, 0, 0 ) local ViewPos = at.Pos + ViewAngle:Forward() * -90 + ViewAngle:Up() * -4 + ViewAngle:Right() * 1.5 return { fov = 10, origin = ViewPos, znear = 0.1, zfar = 200, angles = ViewAngle } end SpawniconGenFunctions[ "models/infected/common_male_baggagehandler_01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_male_pilot.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_male_rural01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_male_suit.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_military_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_police_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_patient_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_surgeon_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_tsaagent_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] SpawniconGenFunctions[ "models/infected/common_worker_male01.mdl" ] = SpawniconGenFunctions[ "models/infected/common_male01.mdl" ] // ZPS Zombies SpawniconGenFunctions[ "models/zombies/zombie0/zombie0.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end SpawniconGenFunctions[ "models/zombies/zombie1/zombie1.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end SpawniconGenFunctions[ "models/zombies/zombie2/zombie2.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end SpawniconGenFunctions[ "models/zombies/zombie3/zombie3.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end SpawniconGenFunctions[ "models/zombies/zombie4/zombie4.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end SpawniconGenFunctions[ "models/zombies/zombie5/zombie5.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -100, 17, 10 ) end // L4D2 SpawniconGenFunctions[ "models/infected/boomette.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -50, 28, 3 ) end SpawniconGenFunctions[ "models/infected/charger.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -70, 14, 20 ) end SpawniconGenFunctions[ "models/infected/jockey.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -50, -5, 18 ) end SpawniconGenFunctions[ "models/infected/spitter.mdl" ] = function( a, b, c, d ) return RenderSpawnIcon_Special( a, b, c, d, -1, 0, -70 ) end