local mat_ColorMod = Material( "pp/colour" ) mat_ColorMod:SetMaterialTexture( "$fbtexture", render.GetScreenEffectTexture() ) /*--------------------------------------------------------- Register the convars that will control this effect ---------------------------------------------------------*/ local pp_colormod = CreateClientConVar( "pp_colormod", "0", false, false ) local pp_colormod_addr = CreateClientConVar( "pp_colormod_addr", "0", false, false ) local pp_colormod_addg = CreateClientConVar( "pp_colormod_addg", "0", false, false ) local pp_colormod_addb = CreateClientConVar( "pp_colormod_addb", "0", false, false ) local pp_colormod_brightness = CreateClientConVar( "pp_colormod_brightness", "0", false, false ) local pp_colormod_contrast = CreateClientConVar( "pp_colormod_contrast", "1", false, false ) local pp_colormod_color = CreateClientConVar( "pp_colormod_color", "1", false, false ) local pp_colormod_mulr = CreateClientConVar( "pp_colormod_mulr", "0", false, false ) local pp_colormod_mulg = CreateClientConVar( "pp_colormod_mulg", "0", false, false ) local pp_colormod_mulb = CreateClientConVar( "pp_colormod_mulb", "0", false, false ) function DrawColorModify( tab ) render.UpdateScreenEffectTexture() for k, v in pairs(tab) do mat_ColorMod:SetMaterialFloat( k, v ) end render.SetMaterial( mat_ColorMod ) render.DrawScreenQuad() end local function DrawInternal() if ( !pp_colormod:GetBool() ) then return end if ( !GAMEMODE:PostProcessPermitted( "color mod" ) ) then return end local tab = {} tab[ "$pp_colour_addr" ] = pp_colormod_addr:GetFloat() * 0.02 tab[ "$pp_colour_addg" ] = pp_colormod_addg:GetFloat() * 0.02 tab[ "$pp_colour_addb" ] = pp_colormod_addb:GetFloat() * 0.02 tab[ "$pp_colour_brightness" ] = pp_colormod_brightness:GetFloat() tab[ "$pp_colour_contrast" ] = pp_colormod_contrast:GetFloat() tab[ "$pp_colour_colour" ] = pp_colormod_color:GetFloat() tab[ "$pp_colour_mulr" ] = pp_colormod_mulr:GetFloat() * 0.1 tab[ "$pp_colour_mulg" ] = pp_colormod_mulg:GetFloat() * 0.1 tab[ "$pp_colour_mulb" ] = pp_colormod_mulb:GetFloat() * 0.1 DrawColorModify( tab ); end hook.Add( "RenderScreenspaceEffects", "RenderColorModify", DrawInternal ) /* // Control Panel */ local function BuildControlPanel( CPanel ) CPanel:AddControl( "Header", { Text = "#Color_Mod", Description = "#Color_Mod_Information" } ) CPanel:AddControl( "CheckBox", { Label = "#Color_Mod_Toggle", Command = "pp_colormod" } ) local params = { Options = {}, CVars = {}, Label = "#Presets", MenuButton = "1", Folder = "colormod" } params.Options[ "#Default" ] = { pp_colormod = "1", pp_colormod_addr = "0", pp_colormod_addg = "0", pp_colormod_addb = "0", pp_colormod_brightness = "0", pp_colormod_contrast = "1", pp_colormod_color = "1", pp_colormod_mulr = "0", pp_colormod_mulg = "0", pp_colormod_mulb = "0" } params.CVars = { "pp_colormod", "pp_colormod_addr", "pp_colormod_addg", "pp_colormod_addb", "pp_colormod_brightness", "pp_colormod_contrast", "pp_colormod_color", "pp_colormod_mulr", "pp_colormod_mulg", "pp_colormod_mulb" } CPanel:AddControl( "ComboBox", params ) CPanel:AddControl( "Slider", { Label = "#Colormod_Brightness", Command = "pp_colormod_brightness", Type = "Float", Min = "-2", Max = "2" } ) CPanel:AddControl( "Slider", { Label = "#Colormod_Contrast", Command = "pp_colormod_contrast", Type = "Float", Min = "0", Max = "10" } ) CPanel:AddControl( "Slider", { Label = "#Colormod_Color", Command = "pp_colormod_color", Type = "Float", Min = "0", Max = "5" } ) CPanel:AddControl( "Color", { Label = "#Colormod_Color_Add", Red = "pp_colormod_addr", Green = "pp_colormod_addg", Blue = "pp_colormod_addb", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } ) CPanel:AddControl( "Color", { Label = "#Colormod_Color_Multiply", Red = "pp_colormod_mulr", Green = "pp_colormod_mulg", Blue = "pp_colormod_mulb", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } ) end /* // Tool Menu */ local function AddPostProcessMenu() spawnmenu.AddToolMenuOption( "PostProcessing", "PPShader", "ColorMod", "#Color Mod", "", "", BuildControlPanel, { SwitchConVar = "pp_colormod" } ) end hook.Add( "PopulateToolMenu", "AddPostProcessMenu_ColorMod", AddPostProcessMenu )