--REAL CS BASE --sorry for no comments to show what everything does im too lazy to do it LOL! if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 end if ( CLIENT ) then SWEP.PrintName = "M249" SWEP.Author = "cheesylard" SWEP.SlotPos = 1 SWEP.IconLetter = "z" SWEP.ViewModelFlip = false SWEP.NameOfSWEP = "rcs_m249" --always make this the name of the folder the SWEP is in killicon.AddFont( SWEP.NameOfSWEP, "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.HoldType = "ar2" SWEP.Category = "RealCS" SWEP.Base = "rcs_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_mach_m249para.mdl" SWEP.WorldModel = "models/weapons/w_mach_m249para.mdl" SWEP.Penetrating = true SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.MaxSpread = 0.15 --the maximum amount the spread can go by, best left at 0.20 or lower SWEP.Primary.Handle = 0.5 --how many seconds you have to wait between each shot before the spread is at its best SWEP.Primary.SpreadIncrease = 0.21/15 --how much you add to the cone after each shot SWEP.Primary.Sound = Sound( "Weapon_M249.Single" ) SWEP.Primary.Recoil = 0.6 SWEP.Primary.Damage = 26 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.001 SWEP.Primary.ClipSize = 100 SWEP.Primary.Delay = 0.1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.MaxReserve = 200 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" SWEP.MoveSpread = 4 --multiplier for spread when you are moving SWEP.JumpSpread = 7 --multiplier for spread when you are jumping SWEP.CrouchSpread = 0.7 --multiplier for spread when you are crouching SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector (-4.4153, 0, 2.1305) SWEP.IronSightsAng = Vector (0, 0, 0)