--REAL CS BASE --sorry for no comments to show what everything does im too lazy to do it LOL! if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 end if ( CLIENT ) then SWEP.PrintName = "Magnum" SWEP.Author = "kuropixel" SWEP.SlotPos = 2 SWEP.Slot = 1 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 54 SWEP.DefaultVFOV = 54 SWEP.IconLetter = "f" SWEP.NameOfSWEP = "rcs_magnum" --always make this the name of the folder the SWEP is in. killicon.AddFont( SWEP.NameOfSWEP, "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.Category = "RealCS" SWEP.Base = "rcs_base_pistol" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.HoldType = "pistol" SWEP.ViewModel = "models/weapons/v_357.mdl" SWEP.WorldModel = "models/weapons/w_357.mdl" SWEP.Penetrating = true SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_357.Single" ) SWEP.Primary.Recoil = 1 SWEP.Primary.Damage = 42 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.001 --starting cone, it WILL increase to something higher, so keep it low SWEP.Primary.ClipSize = 7 SWEP.Primary.Delay = 0.19 SWEP.Primary.DefaultClip = 0 SWEP.Primary.MaxReserve = 35 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "357" SWEP.Primary.MaxSpread = 0.15 --the maximum amount the spread can go by, best left at 0.20 or lower SWEP.Primary.Handle = 0.5 --how many seconds you have to wait between each shot before the spread is at its best SWEP.Primary.SpreadIncrease = 0.21/15 --how much you add to the cone after each shot SWEP.MoveSpread = 6 --multiplier for spread when you are moving SWEP.JumpSpread = 10 --multiplier for spread when you are jumping SWEP.CrouchSpread = 0.5 --multiplier for spread when you are crouching SWEP.DryFires = true SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector (-5.6509, -8.5018, 2.6222) SWEP.IronSightsAng = Vector (0.1385, -0.3078, 1.2868)