--real scout if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if (CLIENT) then SWEP.PrintName = "Scout" SWEP.Author = "cheesylard" SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.ViewModelFOV = 82 SWEP.ViewModelFlip = true SWEP.CSMuzzleFlashes = true SWEP.SlotPos = 1 SWEP.IconLetter = "n" SWEP.NameOfSWEP = "rcs_scout" --always make this the name of the folder the SWEP is in. killicon.AddFont( SWEP.NameOfSWEP, "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.HoldType = "ar2" SWEP.Category = "RealCS" SWEP.Base = "rcs_base_bsnip" SWEP.Penetrating = true SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_snip_scout.mdl" SWEP.WorldModel = "models/weapons/w_snip_scout.mdl" SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_scout.Single" ) SWEP.Primary.Recoil = 0.25 SWEP.Primary.Damage = 75 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.00001 --starting cone, it WILL increase to something higher, so keep it low SWEP.Primary.ClipSize = 10 SWEP.Primary.Delay = 1.2 SWEP.Primary.DefaultClip = 0 SWEP.Primary.MaxReserve = 90 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "ar2" SWEP.MoveSpread = 6 --multiplier for spread when you are moving SWEP.JumpSpread = 10 --multiplier for spread when you are jumping SWEP.CrouchSpread = 0.5 --multiplier for spread when you are crouching SWEP.Zoom = "no" --pretty self explanitory, don't change this unless if you want the gun to be fucked up SWEP.ZoomOutDelay = 0.1 -- this is used for the delay between when you shoot and when it zooms out to pull the bolt SWEP.ZoomInDelay = 1.4 --always set this 0.2 higher than SWEP.Primary.Delay SWEP.Zoom1 = 30 --Field of view for the first zoom SWEP.Zoom2 = 15 --field of view for the second zoom SWEP.Zoom0Cone = 0.00001 --cone when not zoomed SWEP.Zoom1Cone = 0.001 --cone when zoomed once SWEP.Zoom2Cone = 0.0001 --cone when zoomed twice SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector (5.0377, 0, 2.3766) SWEP.IronSightsAng = Vector (0, 0, 0)