if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 end if ( CLIENT ) then SWEP.PrintName = "SPAS-12" SWEP.Author = "kuropixel" SWEP.SlotPos = 2 SWEP.IconLetter = "k" SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.DefaultVFOV = 60 SWEP.NameOfSWEP = "rcs_spas12" --always make this the name of the folder the SWEP is in. killicon.AddFont( SWEP.NameOfSWEP, "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.HoldType = "ar2" SWEP.Category = "RealCS" SWEP.Base = "rcs_base_shotgun" SWEP.PlayReloadSounds = true SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.DefaultVFOV = 60; SWEP.ViewModelFOV = 60 SWEP.IsShotgun = true SWEP.ViewModel = "models/weapons/v_shotgun.mdl" SWEP.WorldModel = "models/weapons/w_shotgun.mdl" SWEP.Penetrating = true SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_Shotgun.Single" ) SWEP.Primary.Recoil = 1.2 SWEP.Primary.Damage = 30 SWEP.Primary.NumShots = 8 SWEP.Primary.Cone = 0.05 SWEP.Primary.ClipSize = 8 SWEP.Primary.Delay = 0.95 SWEP.Primary.DefaultClip = 0 SWEP.Primary.MaxReserve = 24 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "buckshot" SWEP.EjectDelay = 0.53 SWEP.Primary.MaxSpread = 0.15 --the maximum amount the spread can go by, best left at 0.20 or lower SWEP.Primary.Handle = 0.5 --how many seconds you have to wait between each shot before the spread is at its best SWEP.Primary.SpreadIncrease = 0.21/15 --how much you add to the cone after each shot SWEP.MoveSpread = 1 --multiplier for spread when you are moving SWEP.JumpSpread = 3 --multiplier for spread when you are jumping SWEP.CrouchSpread = 1 --multiplier for spread when you are crouching SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector (-8.94, -11.356, 4.0395); SWEP.IronSightsAng = Vector (0.4146, -0.0641, 0.1913);