"Unlittwotexture"
{
	//Original shader: VertexLitTexture
	"$baseTexture" "models\weapons\v_models\mp5\lens"
	"$texture2"	"models\weapons\v_models\mp5\lens_trans"
	"$selfillum" "1"
	"$additive" 1
	"$model" 1
	//"$envmap" "env_cubemap"
	//"$envmaptint" "[ 0.6 0.6 0.6 ]"	
	
}